Hi, Im James; An aspiring VFX artist with expierince in Modeling, Animation and Compositing. When I am not trying to learn more about Visual Effects and how to improve my skillset, I am practicing and creating animations and compositions of scenes in various programs (displayed on the Work & Projects page). My Primary experience has been with using Blender and Unreal Engine but I am constantly working on expanding that roster of usable programs and my knowledge of creating scenes and animations. When I am not doing 3D based work I am working on my websites and Logos that I have done for various projects / clients.
Blender
Blender is my main program of choice as it is the one that I have the most experience with and understanding of in terms of both modeling and animation. And you will find most of my works on the Work & Projects page to be done in Blender, and if not UE.
Unreal Engine
Unreal is my ideal program for making Games, Animations or Scenes. While my hands on experience is less than Blender I intend to have Unreal serve as my outlet for rendering after modeling in Blender, and therefore continue to push myself to better understand and be able to use it.
Autodesk Inventor
My original and longest using 3d modeling software that I have a good understanding of and experience with. Whilst I use Blender for creative modeling, anything that I intend to 3D print or bring into the real world I will use inventor for due to its engineering capabilities.
Programming
I have a sizeable understanding of Python as it is the first language I learnt. However due to my work with web design my understanding for JavaScript, Ajax, HTML and SCSS/CSS is also substantial. I intend to expand my language capabilities to better be able to utalise web programming but also being able to make scripts for the likes of Blender and UE.
Photoshop
Photoshop is my program of choice for designing and creating things such as Logos.
Problem Solving
I believe that whilst there will be many daunting problems that arise while working, everything can be beaten by abstracting large problems into small ones, utalising creative thinking to come up with solutions on the fly.
3D Printing
My experience and understanding regarding both FDM and SLA 3D printing is detailed as I experiment often with the technologies and have used them in practical senses too. Because of this I have a hands on understanding of a range of printing softwares, this includes. Lychee Slicer, PhotonWorkshop, Ultimaker and ChiTuBox. For anything that needs to be accurate for printing such as car interior consoles (see Work & Project page) my modeling software of choice is Inventor due to its engineering focus and technical capabilities, but for creative works my choice is Blender due to the increased creative freedom it delivers.
Other
Whilst my hands on experience with modeling/animation software extends to Blender and UE (at the time of writing), my understanding and knowledge of other programs is greater. For example, I intend to expand my hands on experience by getting to learn Nuke and Houdini as both serve as good industry level programs that aid and boost the quality of VFX. Other programs that I aim to investigate more are Maya, Cinema4D, as they will help bolster my tools.
  1. A-Levels

    2018-2020

    Units Completed:

    • Computer Science

    • Chemistry

    • Psychology

  2. HNC

    2020 - 2021

    Units Completed:

    • Website Development

    • Security

    • Networking

    • Programming

    • Databases

    • System Development

    • Project Management

    • Professional Practice

  3. HND

    2021 - 2022

    Units Completed:

    • 3D Modeling

    • Game Development

    • Game Design

    • Emerging Technologies

    • Business Intelligence

    • Networking 2

    • Research Project

  4. BSc (Pending)

    2022 - 2023

    Units Completed:

    • Dissertation

    • Advanced Web Development

    • Research Project 2

    • Cloud Computing

    • Databases